using UnityEngine;
using Verse;

namespace RimWorld;

[StaticConstructorOnStartup]
public class PawnColumnWorker_Info : PawnColumnWorker
{
	public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
	{
		Widgets.InfoCardButtonCentered(rect, pawn);
	}

	public override int GetMinWidth(PawnTable table)
	{
		return 24;
	}

	public override int GetMaxWidth(PawnTable table)
	{
		return 24;
	}
}
